Hello epic,
i am new to unreal engine, but i think the following behavior is a bug:
Instruction to produce:
- Start unreal editor and choose “New Project” (Blank)
- Go to: “Settings” → “Project Settings…” → “Maps & Modes”
- Press “+” at “Default GameMode” and “OK”
- Press “+” at “Player Controller Class” and “OK”
- Inside the new “Player Controller Class” at “Event Graph” create a new “Keyboard Event” for Q with a “Print String” (Hello) for “Pressed”
- Compile & Save
- Press “Play” and press the key Q. The “Hello”-String will NOT appear
- Now press “Save All” and close unreal engine
- Start unreal engine and open the saved project
- Press “Play” and press the key Q. From now the “Hello”-String appears (but you have also the “WASD”-control, which should not be there (as far as i understand) because the new “Player Controller Class” doesn’t provide it.
I am on windows 7 with all security updates and unreal engine 4.16.1. I have discovered a similiar behavior on unreal engine 4.15.1.
Thank you!