Thank you for the report. Yeah, this seems like a bug unless something changed behind the scenes that I didn’t know about. I’ve created JIRA UE-29503 and our developers will be investigating this further.
They are also not visible inside the physic assets. So I guess they are not visible everywhere! Really annoying since with this numbers it is very abstract and I have no clue what swing1 is and what swing 2 is.
For now, the horrible workaround that I’ve found is to go into PhAT_JointLimitMaterial (Engine Content. Engine\Content\EditorMaterials\PhAT_JointLimitMaterial.uasset) and change the Blend Mode from Translucent to Opaque. They will show up and be workable, but, you know, opaque. Not a huge deal, and it allows me to keep working.
Everything else that I’ve tried shows the constraint discs black for a second (while shaders build) and then, as soon as they’re done, they disappear.
I know that this is somehow related to the project, as I was able to (with the same executable) see those discs (on the same asset, SK_Mannequin), but not when trying to view them in my project. Some view setting must be different nowadays. I’ve tried using Reset layout, to no avail.