Using a calibrated setup with DK1 I can converge fine in all outside demos however in UE4 the stereo seems a bit off. Is anyone else experiencing that? Do I need to manually set my profile or will it pick up the default one set with the official Oculus calibration tool?
From what I could tell (at least in the beta) you need to manually set the IPD, virtual head dimensions etc.
I’ll confirm this once I get public build.
In Ground Branch, I correct for the differences (aside from IPD) in a custom camera. I keep meaning to do it properly
the 3d does seem a tad shallow to me. However i did test that is working by going up close to an object and could tell it was in 3d maybe some tweaking or options for Oculus Rift in the future would be helpful.