I have a player object which is moving and checking for overlaps when it does so. However the overlaps are always 0 until I depossess the pawn, click to select it and then immediately it will work for the rest of the PIE duration including if I repossess the pawn and move around. Is there something I need to do to make these overlaps work? It is not overlapping anything when it spawns and I just do a
BoxComponent->GetOverlappingActors(overlaps);
to retrieve the actors. It’s as if the editor doesn’t remember to check for overlaps until you’ve selected the object once :P.