I am personally using an Nvidia card, so I cannot confirm or test this issue, but some players of my game have reported a glitch regarding a minimap that is drawn with paper2d sprites in 3d space. Apparently the issue appears when using a Radeon card and alt-tabbing out of the game and coming back. After that, no new paper sprites are drawn and those that were there are only shown cut in half.
I’m using 100% Blueprints to draw the Paper sprites in 3d space.
Here is an image I’ve taken from a YouTube video of a player with that glitch (left), compared to how it should look in game (right).
Please tell me if you need further information to reproduce this issue, but as I’ve said I cannot reproduce the issue on my Nvidia card.
System specs where this issue occurs: AMD 390 and the latest driver Catayst 15.7.1, Windows 10 Pro 64 bit. Alt-tabbing is apparently not required to reproduce this issue.
I’m going to try to set up a test for this locally (we don’t have a 390, but I’ll try on another AMD), but I was wondering if you’d be willing to send along your project? A non-packaged version
-.
PS - If you’re willing to send your project, please upload it to a file sharing program (Drive, Dropbox, etc) and PM me the link on the forums.
Sorry, it’s a commercial game and the project is several gb in size, so I’m afraid I can’t send it to you.
I’ll ask for the DXdiag.
The way I’ve set it up is via Blueprint and the Sprites are components of a larger “minimap object”, where each sprite is equal to a room that appears when the player comes near it. I can send you a screenshot of the BP set up if that is of any help.