I’m trying to move a Pawn by using the keyboard and changing it’s direction by the mouse however I have an issue. Sometimes when I rotate the Pawn, I can’t move forward, sometimes I can. I also noticed that the forward axis can be reversed, instead of going forward it goes backward.
Here are my Pawn Blueprint and my Player Controller Blueprint:
You have to move in the direction the pawn faces. And your blueprint has nothing for that. Please look at the Third Person and First Person Blueprint templates.
I’m trying to make something similar to this tutorial: - YouTube However he’s using a Character instead of a Pawn but as I read in the documentation, a single pyramid as a player is just a Pawn and not a biped, a Character.
Your characters can still look up and down with mouse, and when facing down/up you move slower coz you move forward to where you are aiming, try getcontrolrotation>breakrotator(only use Z(YAW) out)>makerotator(connect yaw to previous yaw)