here is the log
I’m having a crash caused by my persistent levels not unloading when I leave them. When I go to start that level again its already loaded and causes a bug with one of my plugins that results in a crash. How do I fix this?
Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:D:\Build++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 105] Detaching from existing linker for …/…/…/…/…/…/Users/micke/Perforce/Mickemoose_DEREK-LAPPY_838/WPBUE4/Content/DaxterStateMachine.uasset while object PaperZDAnimTrack /Game/DaxterStateMachine.Default__DaxterStateMachine_C:PaperZDAnimTrack_52 needs loaded
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_CoreUObject!UObject::SetLinker() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:105] UE4Editor_CoreUObject!FLinkerLoad::Detach() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4328] UE4Editor_CoreUObject!FLinkerManager::ResetLoaders() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkermanager.cpp:141] UE4Editor_CoreUObject!UObject::Rename() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:213] UE4Editor_Engine!UWorld::RenameToPIEWorld() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\world.cpp:2519] UE4Editor_Engine!UEngine::LoadMap() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:10270] UE4Editor_Engine!UEngine::Browse() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9685] UE4Editor_Engine!UEngine::TickWorldTravel() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9874] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1596] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:402] UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3215] UE4Editor!GuardedMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32