Basically it’s a combination of detecting the environment with traces and then applying IK to the animations.
Edit: I saw the thumbnail of Mirror’s Edge and assumed you were asking about parkouring.
For item interactions you’ll need custom character animations for these events and then rotate the character > play the animation when you hit the use button.
Thank you, so for example in the scene (in Mirror’s Edge) with the valve wheel, there is no IK ?
Just disabling movement ; valve wheel animation ; character animation of hands…all separatly played after hitting the ‘use’ button ?