I have a character made using Fuse and Mixamo, and I want to edit the constraints on the bones using UE4 to limit the possible movements of the bones (my goal is to have a realistic ragdoll).
With the physics asset editor, I can easily set a limit on the angles (for example I can say that I don’t want more than 45° of movement between two bones), but I don’t find how to set the min and the max of the rotation.
For instance on the right leg of this character I’ve set that the right leg can have 45° of rotation with the up right leg. But it goes in both direction: the leg can move back or can move forward (cf. pictures). Is there a way to fix this using the editor (i.e. specify that the leg can only go backward)?