I think I have a bug here using trigger volumes within a Physics volume.
I’m using a physicsVolume to play with gravity, and it uses : OnActorBeginOverlap
When the player leaves the volume : OnActorEndOverlap resets the gravity back to 1, sets the music etc… however, when solving puzzles within the physics volume, the first trigger that is hit, causes the OnActorEndOverlap to trigger, abruptly ending the low gravity and music, until the player leaves the space and re-triggers the OnActorBeginOverlap again.