- Pawns receive movement only from their bases by default, which is why the train doesn’t do anything to the player. I don’t know how to make the pawn receive movement from the train though, so I’m following this question to see if someone knows how.
- ???
- No, that’s not how you do it. you should play some sort of animation for killing the player, or a particle at least. Never destroy objects out of the blue, specially not the player’s pawn.
Im trying to set my game so when the player hits a trigger, a train will move in a matinee sequence and if the train hits the player then the player dies.
Problem 1: When moving, my train, or box for now, goes through the player not colliding with the player
Problem 2: The overlap/collision does not register on blueprint so i cant use it to do anything next
Problem 3: Unsure how to go about killing a player, is it just a destroy actor?