Is there a way to stop a mesh receiving shadows on itself without making it unlit? I still want it to cast shadows on the environment around, but just not on itself. I am using static lighting.
Reason for this is I’m making a mobile game in which I want to play quite a few low poly foliage meshes. It’s hard to get the shadows on them looking correct without a higher lightmap resolution, and they look fine just shaded (lit).
Effectively I’m after the opposite of ‘Self Shadow Only’.
Then I don’t get any shading on the model, it just becomes one solid block of colour. I’d like to keep the shading on the mesh but without any shadow after building.
It may not be possible because it’s a weird thing to want to achieve.