Hi, I would like to use the mouse in a VR game for interacting with objects.
In order to do that, I trace a line from the cursor to see if the mouse is hover an actor.
The problem is that it works perfectly when in normal screen but in VR it seems all the nodes relative to screen location don’t work as expected!
I tried GetHitResultUnderCursor, ConvertMouseLocationToWorldSpace etc. but the trace is never where the cursor is.