Hey all. So I’m trying to figure out how to randomly adjust the wind speed of a simple grass wind node.
Essentially I’ve got the material set up and I have a constant vector of 0.5 being fed into the wind speed, but I want this value to change over time to a random value that is clamped to anywhere between 0.1 and 0.5
So I set up the following based on another answer by Zak Parish:
This gives me the random value that I want fluxing between 0.1 and 0.5 but the problem here is that I don’t want to constantly pass this into the wind speed, otherwise it makes it look like its flickering. I want to grab a value from here about every 20 seconds and then plug that into the wind speed but I have no idea if that’s possible, especially completely inside a material.