UE4Editor-Navmesh.dll!dtNavMesh::addTile(unsigned char * data, int dataSize, int flags, unsigned __int64 lastRef, unsigned __int64 * result) Line 1526 C++
UE4Editor-Engine.dll!URecastNavMeshDataChunk::AttachTiles(dtNavMesh * NavMesh) Line 143 C++
UE4Editor-Engine.dll!ARecastNavMesh::OnStreamingLevelAdded(ULevel * InLevel) Line 1445 C++
UE4Editor-Engine.dll!UNavigationSystem::OnLevelAddedToWorld(ULevel * InLevel, UWorld * InWorld) Line 3077 C++
UE4Editor-Engine.dll!TBaseUObjectMethodDelegateInstance<0,UNavigationSystem,void __cdecl(ULevel * ptr64,UWorld * ptr64)>::ExecuteIfSafe(ULevel * <Params_0>, UWorld * <Params_1>) Line 772 C++
UE4Editor-Engine.dll!TBaseMulticastDelegate<void,ULevel * ptr64,UWorld * ptr64>::Broadcast(ULevel * <Params_0>, UWorld * <Params_1>) Line 1030 C++
UE4Editor-Engine.dll!UWorld::AddToWorld(ULevel * Level, const FTransform & LevelTransform) Line 1727 C++
UE4Editor-Engine.dll!UWorld::UpdateLevelStreamingInner(ULevelStreaming * StreamingLevel) Line 2254 C++
UE4Editor-Engine.dll!UWorld::UpdateLevelStreaming() Line 2306 C++
UE4Editor-Engine.dll!UWorld::FlushLevelStreaming(EFlushLevelStreamingType FlushType, FName ExcludeType) Line 2344 C++
UE4Editor-UnrealEd.dll!UEditorEngine::TeardownPlaySession(FWorldContext & PieWorldContext) Line 442 C++
UE4Editor-UnrealEd.dll!UEditorEngine::EndPlayMap() Line 182 C++
UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 966 C++
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 347 C++
UE4Editor.exe!FEngineLoop::Tick() Line 2257 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE * hInInstance, HINSTANCE * hPrevInstance, int nCmdShow) Line 142 C++
UE4Editor.exe!WinMain(HINSTANCE * hInInstance, HINSTANCE * hPrevInstance, char * __formal, int nCmdShow) Line 191 C++
[External Code]
occured when teleporting to different level in the level streaming mechanism.