Remove light bloom from sprite

Hello, is there any way to remove this “bloom” effect of the light when I goes with my player on front of the light?

See the attached image…it seems to be something about Eye Adaptation…

Best regards

you could multiply the emissive of the material by a parameter and toggle that on and off when the player is in front of the light

thank you my friend. I’m a little newbie with materials, how can I achieve this?

How did you end up accomplishing lighting with an orthographic camera? Foward shading? I am having some issues about getting point lights to show up correctly with tilemaps/sprites