Hi
(Question in recreated, I can’t change section, was not in bug report. Old post removed)
I read old thread about replacement of no_draw material for rendering optimization (to not render not visible faces) and I found solution - remove brush faces. Looks promising, brush is like this:
But if it interacting with another brush, we have problem:
And this concerns only visible face, not whole brush:
Navigation can see change:
Is no problem with terrain
Steps to Reproduce:
- Open level the editor
- create box brush
- remove 3 adjacent to each other faces
- move this brush to overlap with another brush (in my sample is grass floor brush).
Result: overlapped brush is not rendered in editor and game from intersection lines. Moreover, invisible part is not solid.
Expected: overlapped brush should be rendered normally