Rendering Bug?

Hi,

I’ve been having this rendering Bug for quite some time. The models appear to be okay from a distance (20m) however When I get closer this bug pops in. It only happens to actors that are movable. I’m using Distance fields.

edit:
The actors are supposed to be white yet they have a hard black, cyan, and blue gradient on them. You can see it on the cylinders and a bit on the sphere.

Cheers,

Sean

The actors are supposed to be white yet they have a hard black, cyan, and blue gradient on them. You can see it on the cylinders and a bit on the sphere.

I’ve managed to fix it by deleting my AppData/Local/UnrealEngine directory. Then in Unreal I changed skylight to Movable.

Must be something with Distance fields.

Cheers,

Sean

What is the bug? I’m not really sure what I’m looking at.