// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class MYPROJECT2_API AMyActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMyActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay(float physics volume) override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
UFUNCTION(Exec) void ConsoleCommand(float param);
UFUNCTION(BlueprintPure) static Physics Volume(ref);
UFUNCTION(BlueprintImplementableEvent) void ImportantEvent(int param);
UFUNCTION(meta = (DevelopmentOnly)) float NotSoImportantDebugFunc();