I try make crafting system. And character must use different interactive objects for crafting different items.
Structure of single recipes:
Structure of group of the recipes which can be created on interactive object(array of previous structures and ref of object):
This script called in ConstractionScript of character and adding default recipes:
Error:
Assertion failed: Package->IsFullyLoaded() [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\PackageMapClient.cpp] [Line: 2405]
When i press PLAY in editor, editor is crashing. What i could find:
- If variable CraftList is not replicated all works fine.
- With some variation of data in DataTable all works, but not stable. I cant find which type of data is crashing editor. I try delete some icons and 2 times game started at 3-rd crash. With class type same result.
What i’m doing wrong?)
P.S. Sorry for my english.