i wondering about play animation task in UE4.7, i think it’s better if we don’t use the playanimation in ACharacter class. so it’s not restricted to just ACharacter class or it’s children. ( i mean we also can use this in our own pawn class implementation).
We’re not using ACharacter's play animation per se, we’re using its USkeletalMeshComponent's. But you’re right, we could just as well support anything else having a USkeletalMeshComponent instance.