As per this question which received no answer…
Allowing variable binding to keyframes in widget animations could greatly improve the flexibility of creating dynamic and reuseable UI elements
Thanks!
As per this question which received no answer…
Allowing variable binding to keyframes in widget animations could greatly improve the flexibility of creating dynamic and reuseable UI elements
Thanks!
And next? Since it’s not possible to use a timeline node inside UMG, how to use these float variables inside animation timeline?