Build Type: Binary build from Unreal Launcher
Build version: 4.18.2-3794801+++UE4+Release-4.18
A minor nuisance I found: when having multiple reroute nodes, their type seems to be kept.
Repro Steps
- Cast something to blueprint X
- Assign it to a variable with multiple reroute nodes in between
- Delete or unlink the nodes
The reroute nodes now have the blueprint X type on them, this means that you can’t attach something else to it:
This is a bit annoying when you have a lot of reroute nodes in place to keep your BPs clean.
This seems to be 100% reproducible.