Hi everyone,
I have a character blueprint which use root motion. It works as expected when I have an instance of the character within my level (before start), but the root motion is not applied when I spawn this character from a blueprint.
The one in the right is directly added in the level from the editor. The other one is spawn form a BP.
Does anyone has an idea ? I didn’t find anything on the web so far.
Thanks for reading. Best regards.