Hey there, I’m trying to make a throwing axe were the rotation is dependent on the velocity of the throw.
I also want it to stick to objects only if the blade hits.
So far I got the axe to arch depending on the velocity I throw it at, but I’m not sure how to add forward rotation to this.
Charging throw:
http://puu.sh/nvb9f/1dc6043654.jpg
http://puu.sh/nvbcu/bc4d1bee8d.png
Arching:
http://puu.sh/nvbjP/24eed92e25.png
Sticking to objects, (here I just used a sphere collision on my axe mesh)
http://puu.sh/nvB3G/292d1253cb.jpg
http://puu.sh/nvB6s/5b1c658c9c.png
Thanks for any help.