When I call an event that is replicated to “Run on owning client”, that event gets called on the server and not on the client. I don’t know if this is a bug or some config that I changed, but I just can’t make it work again.
“Run on owning client” will run in the server and then show it only in the owning client… So, that’s why is showing like that… You should test it with more players…
Well, TBH, I don’t know exactly what are you trying to do, but in THIS CASE if you want that Print Test line to work on the clients, you should remove that Switch has authority. But you should give us more information on what are you trying to accomplish! (Y)
EDIT: Also, for debugging you should use a Key in the keyboard, not the Begin Play node, so you can control when to test your functions.