Hey so, Why is SceneTexture:Scenecolor not working when SceneTexture:DiffuseColor is working all while both are in the Surface Domain. I Believe it used to work in a very old build, I Can’t recall the build off the top of my head.
Also noticed when I switch to the Post process Material Domain, It gives another warning saying that the SceneColor is only available when materialDomain = Surface. Wow! so contradictory!
SO is it a bug that scene color is not working in SurfaceDomain? or am I doing something wrong?!
The first pic shows the Surface Material Domain.
Second Pic shows Post Process Material Domain.