Hey,
I’ve been following the UMG UI Inventory tutorial from the UE Youtube channel and tried to apply that to my own game. So far so good, everything shown worked, but I wanted to take it a bit further at one point and have the Inventory Menu blend in while playing the animation, so it becomes visible while flying in.
I found out, that you can set keyframes for opacity, HOWEVER I can’t create those keyframes for some reason. Even in a fresh Widget, with only a canvas panel in it, pressing the keyframe button besides ‘Color and Opacity’ or just the alpha channel dont result in a keyframe on the animation timeline. Of course, an animation has been created previously.
Is there a special trick to this or are those buttons just dummies???
Not an expert but I used the “autokey” button(located near the timeline) to create the keyframes. Meaning I turned autokey on, went to the frame I wanted and any changes I made to the canvas would affect it. Oh and don’t miss the +animation box on the left because I overlooked it for a while lol.
As I said, I already created an animation, using the +Animation Button previously. Using the autokey button unfortunately doesnt change anything… I just dont understand, why nothing happens. In Epics Documentation there even is an example showing this exact thing in a screenshot, however I’m unable to recreate it.