I have created about 10 different Hairstyles, Weapons, Armors and such, but I am having trouble allowing the player to alter which piece is on their player during the game. I figured using a variable value and somehow attach it to the Mesh itself would make it work. For instance if Hairstyle Value = 1 Toggle visibility of Hair_1 Static Mesh in the blueprint and remove visibility on the others. Is there an easier way to do this? I have all the sockets created and can manually apply which Mesh is on the player through the blueprints. Essentially I’m just trying to allow the player to change their equipment.