Hello there!
The issue looks quite silly, but I couldn’t find any relevant answers via Google - everybody just discuss the textures’ quality and size, but not the mesh size.
I’ve started using UE4 not a long ago. When I’ve tried to create a custom space-themed skybox using skyscape, I’ve faced an issue. When I remove default skybox object from the example scene and adding my own, it shows just like a usual object of some size, not as an extra-large sphere around all the scene.
If you’ll try to fly with your camera to the border of the default skybox of the example scene, you got nothing - it’s still somewhere there, far far away. But it’s not with my own skybox. I’m getting smth like this:
(yellow circle covers all the skybox object. All the beauty of starred sky is inside, so there’s no problem with material, but the object is quite small:) )
What am I missing? Was trying to do according to this tutorial - [www.youtube.com/watch?v=JSRsQpRfDlk][2]