skysphere texture looks washed out?

Hi there,

Why does my newly added hdri skysphere image look so washed out?

This is what it looks like in game:

This is what it looks like as a texture and how I want it to look in game:

How do I fix this problem?

The image itself is an 8k, I’ve set it to no mipmaps, but the maximum texture size setting only goes to a max of 2048?

I’d really appreciate some help guys!

Hi Makigirl,

Thanks for replying, but can you please tell me exactly how to change this?

Hi!

I’m not sure how it is lately but back in the past if you needed a higher resolution HDRI you had to change it in one of the config files…

Itd be massively helpful if you could please find out for me, there must also be a way to do this without having to recompile from source code?

That bluish tint could be caused by an Atmospheric Fog actor too, do you have one in your scene?

Thats exactly what it was!

Thankyou everyone that’s replied with useful input, very much appreciated!