My game has a pickup system where the player can get new items during gameplay (like boots).
I read that the best approach to make the new skeletal mesh follow the player’s is to use a Master Pose Component.
The boots skeletal mesh follows the player perfectly, except when he simulates physics (ragdoll).
Here is my setup:
I had the same issue with mine, but it caused crashing instead. Whatever meshes are set to a master, you gotta make sure only the master has a Physics Asset used on its Skeletal Mesh, and no others use one. The slaves inherit the master meshes physics it seems which I thought was pretty ballin