UE4.9.2
Okay, I have this scene with a car and one spotlight.
Problem is; shadows from side mirrors are too sharp/hard and blocky in Matinee renders.
In preview, shadows are soft.
LEFT: Preview and High Res Screenshot
RIGHT: Matinee Render
Car and Spotlight are both Movable.
I also tried to move the spotlight closer to car and shadow is now less blocky, but still too sharp and obviously this cannot be final position for the spotlight:
So it has something to do with distance between object&shadow and light. (notice: not between object and object where shadow hits)
Shadow reaching 1x1x1 cube:
A large sphere creating a shadow from near light, still blocky:
A small sphere doesn’t even create shadow in matinee renders:
Also tried this:
“Overriden Light Map Res” (car) 512
“Min Lightmap Resolution” (car) 256
“Distance Field Resolution Scale” (car) 3
All settings are “Epic”
Ideas? I have tried everything I can imagine for ~5 hours now and nothing seems to fix this.
Sorry for any spelling errors.