I am trying to make a online multiplayer map based off of a cave system theme. To do this, I made a spline system thanks to Ryan Laley’s tutorials. It randomly selects a mesh based off a defined list.
I found an issue with the collision as the player character goes straight through the mesh. I have checked both the source meshes and they both have
simple and complex Collision Complexity
BlockAllDynamic Collision Presets
The part of the function that generates the mesh is:
Changed all presets to NoCollision (including in the meshes)
Added the collision enabled node and set it to Collision
Changed Bounds in mesh to Use Complex as Simple