Hello all,
I want to have my static mesh show only through a material.
I got the idea that I will need to use depth buffer / custom stencil, and I feel that it should be straightforward … but I can’t find any good resources.
In my mind it should go like :
I make a mask in screen space from the plane, I use the mask to show/hide the static mesh.
I don’t even know where to start in UE4 to implement that effect.
Those anyone has any ideas ?!