H guys, I got a little issue with my bot behaviour in the ShooterGame example.
What I want is basically that bots don’t respawn after I’ve killed them.
I put all the players within one team and all bots within the other.
I blueprinted a Bot_Spawner, which spawns bots (Bot_Pawns) at specific locations (randomly selected). They spawn just fine but after about 10 seconds they keep respawning:
See video here:
I emptied the void AShooterAIController::Respawn() function but they still keep respawning.
How would I suppress that behaviour? I don’t seem to find the function which gets executed when the Bots were killed.
Would be sweet if anybody got an idea to get that running!
Thanks in advance
Cheers Max