Hi.
I have some model of the Table Lamp.
It looks nice in Blender:
http://s6.postimg.org/xijxkbcs1/screenshot_210.png
But material of the lamp’s screen in UE look like… “broken”?.. I can see right through lamp’s material:
http://s6.postimg.org/5kzpmvcz5/screenshot_212.png
http://s6.postimg.org/r8onxbddd/screenshot_213.png
How can I fix this?
Thank you!
you have to hit the little plus sign button in the top right of your 3D viewport, it will open a side menu that has the option.
Hi.
I’m newbie in Blender…
Where is option “option called back face culling”? I can’t see it…
http://s6.postimg.org/anlmvebn5/screenshot_215.png
in UE4, you can set your material to two sided:
or in Blender, you can apply a Solidify modifier to the lampshade, to give it thickness.
Thank you very much for simplest solution!