I made the miskate to displace my substance assets directly in the directory instead of the engine.
As it broke my materials, i moved them back in the directory to their previous location, but since, Unreal crashes after one or two minutes of use, sometimes getting a crash report, sometimes not.
It goes like this:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_SubstanceCore!USubstanceTexture2D::PostLoad() [d:\build++portal+main+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substancecore\private\substancetexture2d.cpp:380]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_SubstanceEditor!FAssetData::GetAsset() [d:\build++portal+main+full\sync\rocketsync\engine\source\runtime\assetregistry\public\assetdata.h:223]
UE4Editor_SubstanceEditor!FAssetTypeActions_SubstanceTexture2D::GetAssetDescription() [d:\build++portal+main+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substanceeditor\private\assettypeactions_substancetexture2d.h:32]
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
I have deleted the mesh that referenced assets unreal could not locate, but it didnt fix anything and I have no idea how to bring it all back to normal.