System crashes when adding Oculus Boundary

Since 4.14, when trying to add Oculus Boundary as a component in a BP, the system crashes everytime. Everything else works fine. Don’t know if that’s important but a Vive and an Oculus are plugged to the same computer.

Bump. The problem will occur when you add Oculus boundary component when vive is connected and running.

As a workaround I’m adding Chaperone or Oculus Bounds at runtime depending on which device is plugged in: