Firstly, I’m a complete beginner so go easy please!
I’m using photogrammetry to create assets of heritage value - think churches, columns, bunkers, graffiti etc. I’m then using UE4 to drop these assets into a VR environment with info panels and POI’s. So far the basic level design has gone well. Assets are created and imported, lighting is fine with all photogrammetry assets imported unlit and emmissive (as normals can be a pita on a 1m poly church!).
The problem I have though, and it’s a big one, is that the texture on the actual asset just looks terrible. I know it’s something in UE4, as when I import the exact same object into Valve’s Destinations app, the textures/models look vastly better. I want to continue using UE4, but I am at a complete loss as to what to do.
Screenshots showing examples of exact same imports into Destinations v UE4:
What am I doing wrong?
Sorry for the noob post and thanks!
lapens