I’m downloading a sequence of images from a webcam with the “Download Image” node (ideally 30 new images downloaded each second) but I soon get and error message about the size of the texture streaming pool exceeding his limit. Using the “stat streaming” command I see that the line “Nonstreaming mips” keeps rapidly increasing.
Since each image is used just once, is there a way to discard the previous texture when a new frame is displayed?