What makes you think it a bug? No body reported similar issue and assertion errors can be caused by errors in your code too
I assume you code C++, do you create any object or asset? this condition fails when this codes meets object (in package i assume so it is kind of suggests its a asset) without set outer
Hello.
I came across a serious bug with the engine crash when connecting the client to the host. I don’t know what it’s about yet, but there’s a little research.
The bug is that when the client connects to the host, it immediately throws it into the code (Engine\Source\Runtime\Engine\Private\PackageMapClient.cpp, line 681)
I tried to fix this bug in different ways, but I do not have time to dig into the engine code, so I decided to fix it in my own way
I know that “check” throws in the engine code with a negative result, so I just did so
It really helped, but I do not know how it will affect the stability of the engine and the project. But no more crashes.
And the MOST IMPORTANT thing that I was able to learn that helps duplicate cards. And not just make a duplicate of the existing, and create a new map and copy everything from the old map. It really helps! But in this case, completely lost vegetation on the map and have to use “crutches”.
Dear developers, I am ready to assist as much as possible if something is required from me. I’m using a build from GitHub 4.21.1
I apologize for my English, I am not a native speaker
I’m sorry, can you download this map and try running version 4.21 on two clients?
There is absolutely empty, nothing, but if I run the game in 2 client (server and client), then there is a crash.