Hello.
This was probably mentioned already, but I couldn’t find anything.
Steps to reproduce:
- Open any animation blueprint, skeletal mesh, or physics asset.
- Click the “Physics”, “Mesh” or “Skeleton” category from the right corner of the screen.
- Click where it says “Perspective” and try to change the camera angle to Left, Front, etc.
Current behaviour:
The view doesn’t change. I was trying to align sockets to the sole of a character’s foot and I had to eyeball each side.
Using UE 4.18.1, the latest right now.
Expected result:
The view mode should change, just like in one of your tutorials: [BP 3rd Person Game: Intro to Persona | 04 | v4.8 Tutorial Series | Unreal Engine][2]