Every time the timeline is fired I get slightly different results.
I’m just trying to get a timeline to rotate the meshes 70 degrees when fired but it seems to rotate anywhere between 40-80 degrees and I’m really not sure why.
I got it working but the solution is far from ideal, if anyone has a better way of going about it I would love some input.
Even though this is makeshift at best I solved it by tweaking the timelines to basically set the mesh to where the start position should be and play from there, instead of take the initial position and add to it.