Hi!
So the title says it all, but here is my example.
State machine:
Used cache poses: (both use the same run animation with root motion enabled)
State1:
State2: (yes, just the same cached pose)
As a result, during a transition from State1 to State2, you can notice that root motion is losing its velocity. BUT, if I will use RunSlow2_CP in State2 - everything will work just great without any loss in root motion speed. What is more, an issue will not occur if I will be using animations directly without saving them to cached poses.
Any help? Or is it an expected functionality. If it is - why?
NOTE 1: Obviously, this is just an example - I don’t want to transition between the same animations. What I am looking for, is something closer to this:
NOTE 2: Project is huge. Yes, I have to use cached poses. No, I don’t want to make copies of the same animations into multiple cache poses.