I’ve been on this for a couple of days and I haven’t been able to solve it. I’m hoping somebody can help.
The problem: I have two arrays that I use to populate a struct ‘Array1’ and ‘Array2’ in the screenshot below. Both arrays are populated with values. When I start my game and the round begins the first array holds its values, but the second array empties.
I have searched ‘Find References’ and there is nowhere in my blueprints that would delete the contents of either array. I DO destroy the character at the end of the round, and re-spawn/re-possess it - but if this was the problem then I would expect the same issue to happen to Array1.
The screenshot below comes off my ‘Event Begin Play’. It also shows the content of Array 2 on the right hand side.
Can anybody help me solve why the second array is becoming empty?