Hi Everyone,
I keep having issues with Unreal Editor, it keeps crashing my games when I try them out on standalone mode. It doesn’t matter if its a new project or not. At some point, this will happen. Whenever I start standalone mode, the new window pops up, goes black and crashes with this report:
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: Names.IsValidInde
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_CoreUObject!UEnum::GetValueByIndex() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\enum.cpp:135]
UE4Editor_Engine!UKismetNodeHelperLibrary::execGetValidIndex() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\classes\kismet\kismetnodehelperlibrary.h:15]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\class.cpp:4195]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:484]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1755]
UE4Editor_CoreUObject!UObject::execLet() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1558]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:698]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\class.cpp:4195]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1050]
UE4Editor_UMG!FDynamicPropertyPath::GetValueRecursive() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\umg\public\binding\dynamicpropertypath.h:347]
UE4Editor_UMG!UTextBinding::GetTextValue() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\umg\private\binding\textbinding.cpp:47]
UE4Editor_UMG!UTextBinding::execGetTextValue() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\umg\public\binding\textbinding.h:10]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\class.cpp:4195]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1046]
UE4Editor_UMG!TBaseUFunctionDelegateInstance::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:112]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!TAttribute::Get() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\misc\attribute.h:135]
UE4Editor_Slate!FTextBlockLayout::ComputeDesiredSize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slate\private\widgets\text\textblocklayout.cpp:46]
UE4Editor_Slate!STextBlock::ComputeDesiredSize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:180]
UE4Editor_SlateCore!SWidget::CacheDesiredSize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:405]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:399]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\slatecore\private\widgets\swidget.cpp:394]
UE4Editor_Engine!UGameEngine::SwitchGameWindowToUseGameViewport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\gameengine.cpp:344]
UE4Editor_MoviePlayer!FDefaultGameMoviePlayer::WaitForMovieToFinish() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\movieplayer\private\defaultgamemovieplayer.cpp:307]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:2430]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
Someone please help me out, I’d hate to see myself turn my back on Unreal because of this.
With kind regards,