hi Epic guys, i found a problem. i used the frontend to build/cook a windowsclient, and i added the commandline :
-archive -archivedirectory=PackagedBuild like what i did when using UE4.10
the frontent uses the C# projects to do the jobs. first cooking, and save the cooked content to the Saved/Cooked/ folder, as i cooked the WindowsClient, so everything is saved under …Saved/Cooked/WindowsClient/ folder, and then, the tool will copy this folder to the …Saved/StagedBuilds/ folder, the problem is here, in UE4.11, all the files under the …Saved/Cooked/WindowsClient/ will be copied to …Saved/StagedBuilds/WindowsNoEditor/, but the folder WindowsNoEditor is not used for the WindowsClient. in UE4.10, these files will be copied to …Saved/StagedBuilds/WindowsClient/
and after this step, the files with the folder WindowsNoEditor is copied to archivedirectory, this is not what UE4.10 did.
UE4.10 uses the “WindowsClient” as the folder name.
there is no problem for cooking Windows, WindowsServer
as i use Teamcity to do the auto build/cook, so this make the auto pipeline broken.
waiting for your reply.