Hi there, we are working together with Perforce and we found out that something wents really confusing.
If i imoprt a Mesh and import its Material with it, i want to move the Material into the Materials Folder.
When i commit in Perforce everything seems okay for the moment, but if i take a closer look, then i recognize that both fikes still exist. In Unreal the file has moved correctly, in perforce its seems like a copy. I then delete the doubled old file in perforce and go back to unreal. There the Material connection is lost, BUT, if i look into the Mesh and hover over the Material to see the path and recognize that the path to the Material is allright, its the path to the new Material Location from the Moving before. I can than reconnect to the same and everything works.
The bigger Problems comes with animated meshes. If i Move the skeleton and anims into the responding Folders and commit this in Perforce, they are doubled again. If i delete the old files everythings the animatios are broken. Doubleclicking the Anim Files or the Animation Blueprint says: Can´t find Rig, create a new One: Yes / No?
Both, Yes and No dont open the animation.
Now i´ve reimported the anims and rigs and commitet everything after i have sorted the things. On My Computer everything works, but for my Teammembers the Animations are still broken.