Hey guys,
I am currently running a self compiled full source version of the engine, the files then are submitted to the SVN,
the current structure creates a .dll for every ue4-editor module, my question is if there is still support for the UE3 way, where everything is merged into a single exe? It seems when packaging the game this is done, although i would like this also for the editor, so for example the only output when compiling the engine is ue4editor.exe which contains all other modules.
This just my own personal preference to not have too many dlls floating around the SVN, anyone ever messed with this?